Exploring Larger Scales
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I've always loved miniatures in all scales, from the minuscule 2mm up to heroic 28-32 mm and more. But in my 3D journey I (almost) always chose to stick to small scales: it's my comfort zone, and it's where my public thrives.

This doesn't mean I didn't keep building up my 28mm collection - a hobby is a hobby, even when it becomes a work!
A 28mm Game
I've been working on a 28mm adaptation of Full Spectrum Dominance for the last year or two - a backburner project with no specific plans, but definitely something I put some love into. The concept is pretty much the same: Activation Dice to do special Actions, damage profiles to track wounds, Support cards, and Trait cards to replace the Character cards, since... well, they're all characters.

(The models on the cards are from Hasslefree Miniatures. possibly the best models on the market for me. I've got ...quite a few of those.)
You can find more about the game and a temporary document for it on our Discord, on the #fsd-28 channel.
A faction with more to say
undoubtedly, of all the factions of FSD, the Union is the one with a more unique Infantry. Not having troops entirely covered in armor helps, but the whole idea of "workers, united" sparks a lot of creativity. From the Belters of the Expanse, to the crew of Mechanicals in the lower levels of the Silo, the examples of how this trope can lead to very unique characters are many.

Besides, having to sculpt bodies and faces is an extra challenge, which I'd rather face sooner than later: I can always go back in my comfort zone with a Tech opponent soon enough!
What's more - patso_catso seemed to have developed a certain love for the Union as well, and back then published some great concept art for more Union troops, as shown in this post.
Mannequins
It was time to revamp the mannequin I used for all my 6mm infantry. I added more joints, a few more muscles (that are easier to deform when stretched this way), and following the general direction of the MW Sculpts tutorials (highly recommended, if you want a no-frills approach to sculpting models!) I ended up with this new one.

For the Sci-Fi models I'm going to do (if and when I'll do more, at least) this is more than enough.
The Cleaner
A few days ago I had a nice idea for a backpack, which I promptly sculpted in Plasticity. Around that, I built a crouched pose for a model armed with a spray-weapon of some kind.

Curious to try the new features and performances boost of Blender 4.5, I spent a good part of the weekend working on the clothes, while adding further details sculpted in Plasticity.
The final model took a couple of full days of work to refine, but I must say I'm damn happy with the result, especially being the first fully-equipped model I ever sculpted in large scale (and the third model ever).

I don't know when I'll find the time to do more pieces. I 'm certainly going to paint this one, and it will likely see action on a battlefield, but before I can do more... there's QUITE a few things in the backlog to clear first.
That said, I'm gonna go back in the cave sculpting ruined buildings.
Cheers
Jack
