Opulence Class

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It's been a long, long time since I started working on the Opulence Class freighter, from the concept of Brennan Massicotte. I spoke about it here and here, and since the last update the overall look didn't change that much.

New Containers

Considering how the game is becoming more and more about freighters and cargo, I commissioned tugodoomer a whole bunch of containers and crates, to set a tone for a vital element of the game.

Among the many, many, designs, i picked a simple yet effective one for the Opulence containers.

More to come, as explained below.

Magnets and Glue

While sculpting was happening, the game of Overdrive was also taking its final shape. We're not there yet, there is nothing written in stone, but it's more and more clear that modular components to fit your ships are important, and at the same time that ships don't die too quickly, and that means that customizing and painting is something worth a bit of extra time.

The big divide is between purely ornamental components, which set the look of each unique ship (and, in the case of the light turrets, tie together the look of a particular fleet), and components with relevance in-game. For those, I really wanted to have magnetized options: not being able to use your newly acquired ion beam because you already glued the previous component on the ship is an absolute feel-bad.

So - Containers, for example, are gonna have variants that players can pick and glue on. An auxiliary generator, however, can always be swapped in for barracks and the parts fit in the modular slots with a very satisfactory click!

What Next?

I still need to churn out a few cosmetic components to make the kit as widely customizable as possible, but they will come up as I continue developing the rest of the ships. Right now the design is solid, parts have been tested multiple times, and ...it's been quite an effort.

I've got a mobile refinery to finish, now.

As always, make sure to check out the Facebook Group for the game (where I talk about slots for the Alpha Testing, and more), and join the Full Spectrum Discord, where I keep sharing development updates about this!

Happy gaming,
Jack

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