The Shambling Zeno

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The Detached army is close to completion - and their most recognizable large model - the Zeno - is ready! The three poses all showcase signs of heavy damages and decay. It has been a real challenge to find three poses that both convey the new "feral" look and the wounded/limping stance.

Public Service Announcement

The campaign for the Swarm Mode is happening in January - stay tuned and keep an eye on my socials, I will put out the pre-subscribe before the end of the month.

The pre-sub link will - of course - include some free sample files!

The OG

Zenos was one of those concepts I truly loved back then, and that I even had a painting tutorial about

They were both cute and menacing, and in scale worked just fine.

Now, five years later, I'm trying to do a bit more than "just fine", so I ended up re-sculpting them entirely.

I've written more in this previous post, but the main point now for me is to sculpt the models for the Detached - a horde of abandoned Tech warriors that now roam aimlessly, or sort of.

Posing

After a lot of Blender work, I got the three poses I wanted. To add some story to the surfaces people from the Discord community suggested to add under-armor patterns, and I went with a honeycomb layer that gets exposed after enemy shells crack the ceramic plating.

And here we are, with three characterful and relatively unique models to act as the Detached bosses.

The Jumping pose (note that the eye aperture is wider - getting ready to leap!):

The limping one:

And the one that might really need a hand.

Enough for this post - expect more to come! Got quite a bit more to do, and painting will follow!

Jack

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