The Lazy Forger / Terrain building

Shanty Lookout

Build a little world with printed buildings, rocky terrain and a few humble materials.

Cheers everyone!

Today’s work follows the direction of my latest 6mm fever, in particular on the theme of Rocky Formations. However, compared to my previous article the techniques shown here are quicker and more suited for gaming terrain. Here’s a sneaky peek before we begin with the article.

Step-by-step workshop photograph

The whole piece started as a showcase for my own Shanty Buildings, sold through my MMF webstore and through GameCraft Miniatures. I painted the shanties while waiting in between the hill construction steps but I didn’t keep track of the painting steps carefully. Hopefully I’ll write a simple tutorial for that in the future.

Compared to my older works, for the structure of the hill I decided this time to work with simple XPS. There are various densities of XPS, but usually they are not advertised as such. The only way I’ve found so far to gauge the density is by denting the surface with a fingernail: simple but effective.

While I have a Proxxon Thermocutter, I decided to go with a quicker method for the initial volumes blocking. A method that involves a cutter knife and… well, pretty much nothing else.

Step-by-step workshop photograph

Admittedly, I didn’t have a very specific shape in mind when I started blocking the volume. I tried to make it interesting and with enough flat areas to accommodate at least a couple of buildings. The broken edges – possibly through multiple cut lines on each face – were done with a new and sharp cutter blade, which ended up being unsharp pretty soon. A couple of blades will have to be sacrificed for each terrain piece of this size if you don’t want things to get sloppy and messy.

Step-by-step workshop photograph

Even with a brand new blade, the cutting leaves several minor chips of XPS and the metal brush for the texturing (not in the pictures, sorry!) makes a bit of a mess anyways. The use of plastic tape to rip them away helps remove some of the loose fragments.

Right after finishing the first hill shown in this article I started experimenting by exposing the fragmented surface to an open flame for a fraction of a second. The texture changes a bit (details become softer) but the process also removes all the unwanted chips – or better it melts them back in position.

Step-by-step workshop photograph

Once the XPS structure is cleaned, adding some texture on the “flat” areas will give the proper look to the walkable surfaces. Consider leaving some flat areas to allow miniatures to sit on; all the rest can be detailed more with rocks or vegetation later on.

Step-by-step workshop photograph

As a texture I use a mix of coarse sand, fine sand and plaster powder, which gives a smoother finish. It is particularly important to have a smooth surface when working with small scales, where each grain of sand is otherwise a small boulder.

Step-by-step workshop photograph
Step-by-step workshop photograph

As a “dry fitting” test, I put the resin parts in their final positions. I also cut through the rock to “fit” some of the houses in.

Step-by-step workshop photograph

To complete the texturing, I added additional gravel – rocks in all the spots where no building was meant to be placed.

Step-by-step workshop photograph

Nothing too fancy for the painting. My only constraint is to have the ground look the same as my Robotic Army bases:

Step-by-step workshop photograph

A reddish-brown base as a starting point, then lighter drybrushes for the rocky parts.

Step-by-step workshop photograph
Step-by-step workshop photograph

You’d notice that the stairs were glued in position during the painting. Well, that was not a smart move.

Anyways, for the vegetation (mostly dead trees) I decided to go with a recently extracted rosemary’s root. Pretty accurate for dead twisted trunks, if you ask me!

Step-by-step workshop photograph

One clear advantage of working with XPS directly is being able to poke holes in the surface easily to glue the branches in. The drawback of course is the need of water-based glues to prevent horrible damage to the XPS core. So: don’t use cyanoacrylate glues in any step of such a project.

Step-by-step workshop photograph

Since no model is supposed to actually climb on this terrain, I went berserk with the vegetation. Lots of time well spent.

Step-by-step workshop photograph

Once finished with the branches, tufts and turfs for the greener and tinier plants.

Step-by-step workshop photograph

The buildings painting followed some simple steps:

  • Undercoat with craft store light grey paint. No need to spray over the already fine details. Besides, one never knows the reaction of spray paints on 3D printed models in UV-reacting resin.

  • Paint almost everything with a military green. Avoiding a few tiles will allow for a second color to be used.

  • With the Iyanden Yellow contrast paint, cover the remaining areas.

  • Paint the remaining details. I used a blue-grey paint and a bone-white paint. Tech parts and doors in white, tyres and chimneys and other elements in dark.

  • Add multiple layers of washes. Army Painter Soft Tone and Dark Tone (for the shadows) would do the trick. This also makes the colors more uniform a bit, dragging all towards a brown-ish tone.

  • Add a final drybrush of beige and then white. Don’t overdo with this, but again it blends the colors together.

Step-by-step workshop photograph

And the result is pretty consistent with the tones of the ground!

Step-by-step workshop photograph

Before adding the tower, this is the result. Some more shading was required for the windmill in this picture.

Step-by-step workshop photograph

Well, That’s about it. I didn’t take pictures for the painting of the lookout tower, but you can easily interpolate from the previous pointers.

Here are some shots of the finished piece!

Step-by-step workshop photograph
Step-by-step workshop photograph

Cheers, and remember to check the store: https://www.myminifactory.com/users/TheLazyForger

The Lazy One

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